(+1d20% progress towards allying with Isla de Santa Beatriz, (Current Progress: 0%)) You decided to allow Penultimo to continue doing his thing over there. In fact, you could give them an amount of food able to feed around two-hundred thousand people if they were willing to handle transportation! (-10 Tropican to Crop Output for 5 Years, +10% progress towards allying with Isla de Santa Beatriz (Current Progress: 0%)) Maybe this would change in the future with the advent of more advanced industry or food processing techniques, but at the moment they had the possibility of serving as a bargaining chip with Isla de Santa Beatriz. Tropico had overcorrected a bit when it came to its response to the famine a few years ago, and every year Tropico was letting at least some of their harvest go to waste. You refused to acknowledge the issue outright Once you balance all of this you'll have inifinty money, (often you get there before you fully optimize things,) and then you can start hiring out other parts of your city, finding housing gaps, and optimizing hapiness across the board.Inspiring Leader Gives a Speech! ($2,350) If all your factories are always maxed, then you cant tell hiw much extra raw materials are simply being exported at a far lower cost. Build the new facotries in the space created by the hydro farms as well. Remeber that its better to have a few factories producing slightly less than max, that means all of the raw materials are being converted and there is some space to convert more. You wont be able to catch them all and some will be homeless and leave, but everytime you re-hire you'll have more and more finding housing, and eventually you'll be able to float fully producing industrial complex. Every time they are full you will likely end up with homeless high school educated people, find where they are working specifically and patch the problem with new apartments and metro stations. You will need to budget some of that space for new residences, (2 hydro farms in the space of half a plantation=more population density,) more factories to handle the new output, more waste management facilites to handle the pollution and subsequently more of everything, (almost,) to handle the increased population.Īfter you reach max population you can "filter" out the un-educated people by continously hiring high school educated workers to fill the factories and hydro farms. Bear in mind, you will basically have the capcity to increase your overall plantation production rate by 200-400 percent when you fully convert to hydroponic farms. So yes, the problem might not be teamsters. So making sure that your resources have somewhere to go, (more docks, which can only transport so much,) and making sure you min/max industry, (build more factories to handle a surplus of raw materials,) will help you avoid industrial inefficiencies. I think the solution is to add factories which process the raw material, since in most cases the factories Ive looked at convert say, 10,000 fish, 8000 pineapples, and 7,000 meat, into 3000 canned goods. However all of my factories are producing, and most of the farms which arent producing because their supply output storage is full, will periodically begin producing again. I have 6000 population and 62 teamsters offices, 62 parking lots and 18 docks, but I have no more beach space, (isle enoreme on sandbox.) something interesting, some of my docks are still exporting coal even though I mined the island out 100 years ago, which leads me to believe that this supply back-up extends nearly perpetually if you harvest more resources than you need. Still getting this, I think after a certain point your docks can only export so much product and the excess gets stuck in the production buildings.
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